![]() The ending is a fourth-wall breaking moment that essentially says “you don’t even know why you’re here” and “I hope you had fun”. The story is purposefully shallow, although I always felt it was hiding something from me. We later discover, via the sequel, that there’s a revenge plot involved here - a thin veneer that shrouds our actions in some sort of moral justification. ![]() But can you honestly say that after having bashed in 327 virtual skulls with your bare digitized hands, all while bathing in glorious synth beats? We, as the player, are forced by an organization to kill. On a personal level, we would all (hopefully) say no. Do you like hurting people? This question is directed at the player more than once throughout the game.
0 Comments
Leave a Reply. |